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Undead Experiment

This is my zombie Doug, I hope you dig him :P.
I used a pipeline that started in Zbrush >Rizom>SubstanceP>Maya

Beauty shot

Beauty shot

I review lighting under desaturated scenarios to review contrast and light composition

I review lighting under desaturated scenarios to review contrast and light composition

I look at clay renders to observe low poly without texture detail. and focus on form and camera composition

I look at clay renders to observe low poly without texture detail. and focus on form and camera composition

render performed in Zbrush before applying tertiary details in Substance Painter and rendering in Maya

render performed in Zbrush before applying tertiary details in Substance Painter and rendering in Maya

Thanks for viewing my work I hope you dug it!

Thanks for viewing my work I hope you dug it!