This is my zombie Doug, I hope you dig him :P. I used a pipeline that started in Zbrush >Rizom>SubstanceP>Maya
Beauty shot
I review lighting under desaturated scenarios to review contrast and light composition
I look at clay renders to observe low poly without texture detail. and focus on form and camera composition
render performed in Zbrush before applying tertiary details in Substance Painter and rendering in Maya
Thanks for viewing my work I hope you dug it!