Ribbit Ronin

I wanted to create a good render of my frog hopping from stone to stone. I read about how some studios will create a rim light that only illuminates the subject matter and helps to give more of a hero look. I tried this here and was really impressed with the level of control that it gave me.
I also reviewed my renders in a desaturated form to inspect my vale and contrast of light nd color depth.
This has been a fun to create I hope you dig it,

final cropped with subtle motion blur applied

final cropped with subtle motion blur applied

render with a filter map add extra color

render with a filter map add extra color

reviewing the value and contrast

reviewing the value and contrast

at this stage I rework the frogs textures in Sub P as I wasn't quite happy with the og

at this stage I rework the frogs textures in Sub P as I wasn't quite happy with the og

adding plant details

adding plant details

adding a circular area light for the sun and adjusting dof

adding a circular area light for the sun and adjusting dof

reviewing the water displacement and shader

reviewing the water displacement and shader

key fill and rim (no hdri/dome)

key fill and rim (no hdri/dome)

key and fill

key and fill

key light

key light

wire frame

wire frame

clay render

clay render

wrapping up the pose and concept in zbrush

wrapping up the pose and concept in zbrush

early zbrush build

early zbrush build